Hey so I wanted to know if anyone has any good tips for making chicken/bird legs I'm modeling a kenku from 5e dnd and im having a little trouble with the feet. so what would you recommend i start with a cylinder or cube? any help would be great as this is due on the 6th of nov.
Hello! I need to animate a robotic spider in C4D. Now I'm struggling with the legs. The thing is that IK chains seem to have some natural limited range of rotation. I can do most of the movements I need for the animation, but when I reach certain point the leg doesn't follow the rigging system anymore and starts to do…
Hi! It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment: - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all…
Hi, me and my friend are working together on making an airplane, let's say he makes the cockpit and I make the rest of the body. Is there a possibility that if both of us upload our file on a cloud server then our respective files automatically gets merged? Just like the programmers do in GitHub with the code.
hi all this is my new prop my version of an equipable med-pack from the fallout universe some thing that you can see visually on your character .the arm holders are made of chair rests and the pack is made of scavanged vault parts. here it is. still in the modeling process.
im new to ZBrush and i am trying to sculpt two merged meshes, however when i attempt a smooth/Sculpt the edges do not blend together. how can i fix this? thanks in advance! sorry if i posted this in the wrong place im new to polycount.
I'm new here, I recently modeled a customized M6G and thought I would post and see what people say. I also made a video turn around... CLICK HERE Thanks for your time.
Hello guys can you guide me to some good fk/ik stretcy arm and leg setup tutorials in Maya that you are using in production without problems. I prefer node based setups. Thanks.