Long time no update, but this project hasn't died yet! Got caught up in other things again but I've finally managed to finish the retopo last week for the entire body. The hips were a nightmare to get right and I'm sure that the current edgeflow in that area is not exactly optimal, but I didn't want to waste too much time…
Hi Just a simple military character. Crits welcome. Worked on the face The remeshed dynamesh. Havent used dynamesh before for a full character. Pretty interesting.
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…