We are are small group of game design students in San Francisco seeking a Scripter/Programmer to help us finish a game demo we've been working on. We are treating this demo as a portfolio piece so unfortunately we can not offer any compensation. Here is a link to the demo's site: Welcome to Hell If you are interested in…
Hey there, Well, I'm sorry to say I think you are going about this wrong. First off, demo reels are generally a bad idea. It's actually much better to simply have high res images of your characters with breakdowns like polycounts, software used and texture sheets. There are many problems with demo reels such as having long…
Hi veryone. I used DarkbasicPro and Darkphysics to make a demo for testing rigid Bodies & force fields. You can get more info about the softwares I used: http://darkphysics.thegamecreators.com/ and: http://darkbasicpro.thegamecreators.com/ The demo actually present one of feature of Dark Physics:Rigid Bodies and Dark…
I'm currently a college student and I'm focusing my study into my Rigging and Python Demo Reel. This is my first pass at how to present this Asset in a Demo Reel. https://www.youtube.com/watch?v=KHwTeiXhZfk Other things I will do for this Demo Reel piece... -Reduce the total time for an Asset to 15-20 seconds. 26 is…
****USA ONLY**** Hi, My name is Frank, co-founder at Paper Triangles. We are a new media agency creative immersive and interactive content for brands. We are looking for an 3D environment artist/level designer to help us build a leave in Unreal for a internal Demo. Our goal is to create a cinematic demo with market place…
Hi All, Firstplayergames is looking for a talented and self motivated 3D artist to collaborate on the creation of a tech demo for an upcoming videogame. The artist will work with the lead creative director in establishing the look and feel of the game and express this through the tech demo. The candidate must be…
Technically i highly doubt it that LE has anything more advanced going on than Unreal Engine 4,if not the other way around,it's just that we had pretty FF-ish characters and a more fastpace action on one side and a Bulky fire breathing demon knight and a volcano on the other,they(LE) put the emphasis on character animation…
They chose some really generic looking levels for the E3 demo, I hope that the final game has more unique and extravagant levels. If I recall correctly, they have an artist from Dante's inferno working on it, so I'm optimistic. I really wish for a return to the Doom 64 style of Hell, featuring large, intimidating…
Virtuosic is once again making the most of UDK. Ryan Smith (Virtuosic) has just posted a new demo he has put together demonstrating a technique for creating cheap sub surface scattering. The technique is based off one used by DICE inside of Frostbite 2, which Ryan then translated into a UDK shader. Check out the thread…