hello, I had not had the opportunity to write in the forum, I introduce myself, I'm working on this. and there are a couple of things I want to learn how to add. (Sorry my bad English)
Hi everyone I'ts been a while that I didn't post on polycount. I'm here cause I need some critics to improve myself "The objectif of this work was to mimic a real lighting from a picture with low-poly assets" Thank you in advance for your comments Artstation : https://www.artstation.com/artwork/rB2qL I did an other…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hello everyone! I made a Glock. At the end, I noticed some mistakes, such as shapes and plastic texture. But I want more feedback on my work. More photos on artstation: https://www.artstation.com/artwork/Vy0vdN Thanks in advance!
The trailer is up at all the game sites. Just wondering what everyone thought. It's apparetly being deved for the 360 and PS3. I hope the fast moving shadows translates really well into realtime and isn't just part of a cut scene. The setting is very cool. Not typical for a RE title.
Hello Polycount! We have just announced our new 72 hour competition for over the weekend - the theme is to imagine and model a character that could fit into the world of Monsters University. The competition is from today until 12pm Noon [EST] on Monday 17th June. The brief can be found on our blog here, along with the…
I'm between assignments for the time being, and I've got nothing to do around the house. I thought it would be fun to start and finish a simple prop tonight. What would you model for fun if you only had a few hours?
Hey! So. I'm incredibly new to 3DS Max. And I just finished this huge low-poly scene, with a ridiculous diffuse map! I'm wondering what I could do to improve it? Right now the diffuse map is in the bump and specularity slot... Any advice on polishing it up would be hugely appreciated! (The render is only meant to be seen…