If you share the model in FBX or OBJ format, others might help by examining it for errors. (to upload a model, put it into a ZIP file, then drag-and-drop into your reply)
Here is a video I made about these:https://www.youtube.com/watch?v=R5h-LDuHL6QI said some bad words before about ZModeler, but actually this is quite useful to make base shapes like these, especially when combined to Dynamic Subdiv. I used to model things like these using Dynamesh booleans to merge shapes into seamless…
every time I handed in a decimated model, whether it was grinding gear or bare mettle, they did NOT like it. I recommend not handing in decimated models outside of use as a reference for retopology purposes
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
Hi Polycount, I’m a freelance 3D artist specialized in high detail automotive modeling based on official blueprints and real-world references. Also i have an obsessive eye for detail, which will bring the render to another levels. I focus on creating clean, production-ready vehicle models suitable for: • Cinematics •…
Hi everyone; I am looking for a 3d modeler that will model 10 city vehicles that will be around 1500 poly max. A total of 10 vehicles that will be similar to real life city vehicles but the design won't be 100% same and there won't be any brand logo's. The quality of the models should be in today's game model standarts.…
Hi, I'm learning 3D and I would like to know what's missing from my work. Which one is the better model? Why is one's render better than the other? First Model. https://www.turbosquid.com/3d-models/3d-bugatti-veyron-1261671 Second Model. https://www.turbosquid.com/3d-models/car-sports-model-1370054 Thanks in advance.
New to 3D modeling and Zbrush, appreciate any help y’all can throw at me. I don’t know all the lingo, but hopefully my screengrabs will help explain what I’m facing. Context here is I’m playing with ZBrush to ultimately design relief carvings from my CNC Router (using MeshCam in the middle to create toolpaths). I have an…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Me and a co-artist at work were having a discussion about how much refinement you need to put into your model sheets. The title is an analogy I brought up to say what I think on the matter....since we both come from comic book backgrounds. He's a dedicated 2D guy, so his model sheets are neatly rendered, down to the fibers…