Hi I am going to invest in a Vertical Mouse as I am getting forearm pain, can you offer any advice? Also I was wondering if I should go Wireless? I've been looking through this lot - Insight and this one is catching my eye Evoluent VerticalMouse 4 Right - vertical mouse - 2.4 GHz
Here's a video I did a while back explaining it in Max and bringing it into UE4. Although it sounds like they're using a custom in-house tool, but hopefully soon we will have this hard-baked vertex normals available in Max by using the Data Channel Modifier. https://www.youtube.com/watch?v=Kizs6RIa1dQ&t=243s
which one is the best? http://www.newegg.com/Product/Product.aspx?Item=N82E16820104148&cm_re=so_dimm_ddr2_800_kingston-_-20-104-148-_-Product http://www.newegg.com/Product/Product.aspx?Item=N82E16820134671&cm_re=so_dimm_ddr2_800_kingston-_-20-134-671-_-Product…
Nice keep it up! I am also struggling with anatomy even moreso before i got my hands on these videos by Riven Phoenix. All are on youtube, like 230 something episodes... Try it out maybe youl like it or you wont. :P [ame] http://www.youtube.com/watch?v=tFxHEZP_70c[/ame]
Do we have to use every space available? Anyway re-did the male. Its tris-244. So happy with the poly count. And here's a new character I made. It's a cowboy. I'm good with the way I have cut his UV. Was making his texture but it looked crappy so left it.
This is strange because yes, I am selecting my joints via the outliner window which are labelled under the prefix "bind", and after having them baked, any joint I select after displays keyframes on all of the keys from 1 to 230... Deleting the controllers still messes it up though...
ai caramba! Looking tight there arsh! Now you just need to post some wires so i can copy you! :P Btw, dont make any more posts! You have 1234 posts! The universe won't be aligned properly again until you've made 12345 posts!
hey, I just heared about this game planned to be released today in Japan... the fights looks pretty awesome.. http://touch-ds.jp/crv/vol5/player.html?mv=tvcm_3&width=320&height=274 best 3D characters I've seen so far on a DS.. but I wonder if they are realtime... what do you think?
Yeah, I seem not to be able to post WIP pics, but this is the model I just finished. It weights 2304 triangles. The name is taken from the Lotus clan in the game Battle realms, though the charaacter don't have a connection to them. I just picked that name cause he has the same 'sick' look. Also I was very much inspired by…
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.