Hey Guys, I'll be at the GDC Europe and Gamescom events that are being held in Cologne, Germany from august 13-15 and 15-19 and I was wondering if any other polycounters will be around as well? More information: GDC: http://www.gdceurope.com/ Gamescom: http://www.gamescom-cologne.com/en/gamescom/home/index.php
Hi There, I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation... also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why??? This is really frustrating, thanks.
Hello! Recently I've been playing around a lot with pflow fumefx etc. and I'm learning how vital the viewport can be when deconstructing elements. My issue is, sometimes the viewport bugs out and I can only see particle ticks from specific angles and I'm wondering instead of fixing it with completely exiting out of max if…
Hello. Can you share all your AO and normal map baking setting from 3ds max? My settings are horrible and I can't find any good ones. Can you post screenshots of all the rendering tabs?
There might be some leeway. Mine looks like this: https://cdna.artstation.com/p/resume_files/attachments/000/012/670/original/Brian_Choi_Resume.pdf?1548964581
Hello After converting models with StudioComplier to .smd files I get the following error and nothing actually loads into Maya. I've looked for a solution to this issue for quite a while, and nothing seems to work. I have been using the guide found at: http://wyksblog.com/getting-started-dota-2-cosmetics
We are finally ready to launch our new live workshop series at FZD. The goal is to bring in top industry designers every few months to give in-depth demos and talks. Unlike our previous events, these workshops are more education focused. To kick start our first workshop, we've invited in Hollywood veterans Neville Page and…
Hey everyone, It's been a fair bit of time since I posted on here, but I decided that it would be a good idea with my most recent WIP as I've kind of hit a brick wall with the texture and certain design elements and any C&C are more than welcome. I'm also hoping on turning this thread into, as the title says, a self…
You know, as of 2012 the docs are online so they can be updated/fixed more frequently than, well, each release. Fingers crossed the mistakes get all swept away nicely in a tide of fixing by good old autodesk. :)
These screenshots are from my senior project titled, "15th & Dalzelle". By the spring, I should have the perimeter and the main sections of the ground floor to an explorable stage. All I have for now are these two shots, sorry! It's obviously a work in progress, need to add debris and whatever, but it's getting there. And…