Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…
Like Ace mentions UV (texture) space starts with the upper left corner of your texture being placed at 0,0. Positive U is to the right, positive V is down. One image is mapped to one unit square of UV space by default. So 0.5,0.5 is the middle of the image. Things to remember: Uv space is infinite. Your texture has options…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Is it possible to disable ZTool mode on startup, or disable it altogether, in Zbrush? I'm having a real hard time dealing with this, eventually leading to losing work. :poly127: MudBox is more intuitive, both in UI and UX, but zBrush has all the nice things. :(
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.
Hi guys Does anyone how could I access modifiers or subobjects in the stack of a selected object without leaving the expert mode? A quad menu would be great Cheers
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I'm a bit confused how this works...I have been working to rig one side and when I turn on "Mirror Mode"...shouldn't I see one half of green verts & one half blue verts? I can't see any vert colors, not even red...