If i'm doing something fun like flash, I don't mind it. I like to be able to see the results of my coding on screen. If i'm doing some data structures in C++ or something boring and ungodly, I can't stand it!
I learned to love MaxScript and MEL just by sticking with it and learning enough to make cool stuff happen. My first hardcore application of scripting was in MaxScript, changing every single one of the Unreal Championship 2 weapon animations. We added some functionality that required revising each skeleton, which broke the animations and would've required a whole lot of tedious manual fixing and even some re-doing if it weren't for MaxScript swooping in and saving the day and my ass!
Just keep hacking at it and you'll find a use for it sooner or later, and then I think you'll start to love it. It's really interesting stuff once you get past the initial obscurity.
the way our teacher went about it was just get in the classroom and then he started writing variables without any further explanation.. very confusing to say the least :S
i guess this togheter with my "enthusiasm" for coding isnt a very good combination
If you think code theory is bad you haven't seen what we do in university. We started with abstraction theory, now moving to signal theory, math fundamentals and functional programming (Haskell).
On the other hand, coding, especially when it involves 3d graphics, is quite math-heavy. I certainly didn't have 4-dimensional math in school which is too bad since you need that for skeletal animation.
It's somewhat like learning a new 3d package; once you're over the hump and able to do something creative with the language, you can do all kinds of interesting things.
Cheap's mind is too simple to wrap around Vim. Do not use Emacs for it is the way of the dark side.
But seriously, MSDOS edit sucks, get a better editor. Context, EditPro, Vim, whatever strikes your fancy (as long as it's not Emacs).
It's always extremely gratifying to see the pieces of your code come together to form something more complicated. Then again, I do most of my programmig on graphics, which is even more instant reward (once it works).
welllll, the fact that i get paid to write mel scripts and shaders helps make it a bit more fun for sure:) the thing that makes it fun for me tho is mainly that im not that good of an artist, so being able to write a shader is much more intuitive to me than say painting a texture for example. also once i really learned mel well and realized what kind of tools i could write with it, it was(is still) fun seeing what kind of wacky maya tools i can come up with, and it makes me 3d more fun as a whole just because now i have a set of tools that does exactly what i want as opposed to hunting for one of maya's built in solutions that usually misses a few steps anyway. . .if you need help with mel at all, lemme know.
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Just keep hacking at it and you'll find a use for it sooner or later, and then I think you'll start to love it. It's really interesting stuff once you get past the initial obscurity.
i guess this togheter with my "enthusiasm" for coding isnt a very good combination
On the other hand, coding, especially when it involves 3d graphics, is quite math-heavy. I certainly didn't have 4-dimensional math in school which is too bad since you need that for skeletal animation.
But seriously, MSDOS edit sucks, get a better editor. Context, EditPro, Vim, whatever strikes your fancy (as long as it's not Emacs).
Good luck however :P
It's always extremely gratifying to see the pieces of your code come together to form something more complicated. Then again, I do most of my programmig on graphics, which is even more instant reward (once it works).
I already made a slider that controls the rotate X value of a piece of geo.. I ROOOL!