Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
Hello Polycount! My good friend Tim Moreels ( @MadGunslinger ) and I are extremely hyped by Overwatch (like all of you, don't try to hide it) so we decided to design a fan-made character for Overwatch, from sketches to the final 3D model. I will be doing the Concept Art and he will be in charge of the 3D, and yes,…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
IMO hair cards are a waste of time on anything that isn't similar to long human hair (ie thin, long and shiny) What you see in the image below is fundamentally a fin and shell based system on PCP and is the correct way to approach anything that requires large areas of dense fur.
I think the point is not how to bake/render/paint fur to a low poly mesh. The question is, what kind of model do you want to make? Do you have a specific target in mind? If, like your post suggest, you just want to make a lowpoly model (simple polygon surfaces) that looks furry, then consider looking at some great examples…
sounds like a modern re-worked version of the hedge fund :poly121: Note that there are now crowd-funding advisory services that are paid services :poly122: while 80% to 90% of crowd-funding projects fail. Honestly the house always wins and money makes the world go around :thumbup: [ame]…
I had doubts about the seasonal skin idea I had for Zyra, I think I won't be able to develop that since someone had thought of the idea before, I didn't know until I researched a bit ;O; So I read Panth's lore and fell in love with his story, he's a great warrior and is super strong which reminded me of Aztec God of war…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…