Zameen [Overwatch Fan-made Character] - Mario Manzanares and Tim Moreels

mariomanzanares
polycounter lvl 5
Hello Polycount! My good friend Tim Moreels ( @MadGunslinger ) and I are extremely hyped by Overwatch (like all of you, don't try to hide it) so we decided to design a fan-made character for Overwatch, from sketches to the final 3D model. I will be doing the Concept Art and he will be in charge of the 3D, and yes, Polycount is the perfect place to keep a log of the creation of Zameen, master of the poisons.
Last WIP:

Zameen's Lore (WIP and subject to change):
Real Name: Unknown, Age: 52
Occupation: Techno-Biologist
Base of Operations: Nomad/Unknown.
Affiliation: Echis Karinatea
Role: Defense
Acting in the limits of the law, Zameen is a nomad inventor, worldwide famous for his peculiar ideas on the relation between technology and humanity. Before the Omni war, he published a polemic book proposing that technology should always serve humanity. He doesn't see robots as equals, but as servants or pets, even if they could develop their own feelings or desires. This way, he proposes, it's impossible to judge technology as good or bad, but something that completely depends on the creators.
Many protested against this idea, but meanwhile he was able to connect with a numerous group of scientist all over the world that, following Zameen's beliefs and using this new network, created many inventions. Once the Omni Wars started, the group now named Echis Karinatea, started operating outlaw and experimented with the junk and technological waste of the conflict. Both the weapon and the mechanical-snake that Zameen uses in combat are product of this research.
Nowadays, the whereabouts of Zameen are unkown, but the Overwatch heroes know he will never waste the opportunity to hoard the remains of a good fight in order to build something new, so it's easy to find him every time things get out of control
Initial sketches and exploration
In the begging, I fantasized with the idea of an indian buff character to share a story with Symmetra. I just love indian shapes and motifs and I thought it could be cool to mix some organic shapes like the head-wrap with the iconic Overwatch hard surface. When Tim entered in the project, though, we started to get bored of the buff hunky type, and he suggested me to keep the theme but experiment with the snake-charmer idea. I loved it so much and both of us thought: What if he has a robotic snake pet that he can use in combat?

We felt in love with the last drawing you can see in the exploration, so I started making some color variations and ended-up here:

The it was time for his weapon, cause a man can't fight just with a pet snake. As a character concept artist, designing hard surface stuff or weapons was very challenging (yet exciting!). Continuing with the snake theme, I thought that he could be a poison-based heroe. And what could be a better idea than a canon inspired by a Shisha that can shoot poison?

I had so much fun doing these, even if weapon design is totally out of my confort zone and it was terrifying at times. Now we only needed to make all the parts work together, so I did a few poses to explore the silhouette. My favorite one if the following (Disclaimer: it's totally WIP and in the future I would like to re-draw and render it):

At this point, I was confident enough to commit to the final design of the weapon, choosing the parts we Liked the most of the previous designs:

And that's it so far in the 2D realm! Let's see what Tim has to show us.... *grabs a bowl of popcorn*
Last WIP:

Zameen's Lore (WIP and subject to change):
Real Name: Unknown, Age: 52
Occupation: Techno-Biologist
Base of Operations: Nomad/Unknown.
Affiliation: Echis Karinatea
Role: Defense
Acting in the limits of the law, Zameen is a nomad inventor, worldwide famous for his peculiar ideas on the relation between technology and humanity. Before the Omni war, he published a polemic book proposing that technology should always serve humanity. He doesn't see robots as equals, but as servants or pets, even if they could develop their own feelings or desires. This way, he proposes, it's impossible to judge technology as good or bad, but something that completely depends on the creators.
Many protested against this idea, but meanwhile he was able to connect with a numerous group of scientist all over the world that, following Zameen's beliefs and using this new network, created many inventions. Once the Omni Wars started, the group now named Echis Karinatea, started operating outlaw and experimented with the junk and technological waste of the conflict. Both the weapon and the mechanical-snake that Zameen uses in combat are product of this research.
Nowadays, the whereabouts of Zameen are unkown, but the Overwatch heroes know he will never waste the opportunity to hoard the remains of a good fight in order to build something new, so it's easy to find him every time things get out of control
Initial sketches and exploration
In the begging, I fantasized with the idea of an indian buff character to share a story with Symmetra. I just love indian shapes and motifs and I thought it could be cool to mix some organic shapes like the head-wrap with the iconic Overwatch hard surface. When Tim entered in the project, though, we started to get bored of the buff hunky type, and he suggested me to keep the theme but experiment with the snake-charmer idea. I loved it so much and both of us thought: What if he has a robotic snake pet that he can use in combat?

We felt in love with the last drawing you can see in the exploration, so I started making some color variations and ended-up here:

The it was time for his weapon, cause a man can't fight just with a pet snake. As a character concept artist, designing hard surface stuff or weapons was very challenging (yet exciting!). Continuing with the snake theme, I thought that he could be a poison-based heroe. And what could be a better idea than a canon inspired by a Shisha that can shoot poison?

I had so much fun doing these, even if weapon design is totally out of my confort zone and it was terrifying at times. Now we only needed to make all the parts work together, so I did a few poses to explore the silhouette. My favorite one if the following (Disclaimer: it's totally WIP and in the future I would like to re-draw and render it):

At this point, I was confident enough to commit to the final design of the weapon, choosing the parts we Liked the most of the previous designs:

And that's it so far in the 2D realm! Let's see what Tim has to show us.... *grabs a bowl of popcorn*
Replies
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Hello everyone! Super excited to be working closely together with Mario on this project! We've been throwing ideas back and forth for a bit and now I'm gonna try to make the 3D version of the character look as awesome as the concept Mario came up with! Looking forward to working on this. I just hope the game itself won't keep me from workin on it, haha!
Here's a blockout of the character, that I made for Mario to paint over, aswell as a close up of the face (All very WIP)
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Aaaaand, this is why I love working with Tim
Overpainting the 3D Blockout
After he sent me the 3D art he did, I tried to nail down the design, using his blockout as a ref. Working like this allow me to check if the character will make sense once it is translated to 3D, so it's super helpful to work in 2D and 3D simultaneously.
Next step: Render the final design, yay! -
Awesome, guys, looking forward to see how this guy will look in 3D.
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This is great, both the concept and the initial blockout. Looking forward to seeing you guys finishing it.
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Some cool shapes going on! And nice sculpt!
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Love the concepts, especially the weapon! Look forward to seeing more!
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oh man.. I wish I could buy that Hookah :P great stuff :]
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super
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Love the design - very authentic to the Overwatch aesthetic! Will keep a close eye on this.
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It's sikh.
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Two things I'll note. Overall I really like the style design. First, most Sihk turbans usually wrap all the way around, right? Having the split going up the side seems a bit out of place. I think there could be some really cool overlapping designs/colors going on but it feels weird that is stops at a midpoint. The second has to do with the facial hair. I'm unsure where you are at with blocking it out vs/refining , but I think you could do with some small tufts in the center of the beard to add some flare and break up the larger shape, similar to your Hogger and Durotan models. I'll be watching this progress though. Looking forward to seeing more.
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@praetus
Thanks for the comment! Yeah, I think you are right with the Sihk turbant. I just wanted it to look a little bit more "techy" and not just made out of fabric. I think we will keep it for now and see how it works in the 3D model, and if it looks weird in the end, we can always have a full wrap
Regarding the beard, you are right again. So far is the most problematic part we have and your solution could work!Thanks again!!
@Magihat
Thanks a lot!! I tried very hard to nail the Overwatchy style, haha. -
Had some awesome feedback from Michael Vicente. (Thanks Michael!!) A lot of the edges are too hard. For example on the cloth and mainly the face. Which makes it feel a bit like Wildstar. He also recommended me to photoshop the concept next to the other heroes to see if he fits. Seems to me like he does fit really well. I just had to put a desaturation of -20 on the original concept. (Bear in mind he's standing in TPose, so it might not look 100% right at the moment hehe)
So I'll be trying to get the sharp edges a little bit smoother to make the finish fit the OW style a bit more today.
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i'd still say he fits better into wildstar than into overwatch. overall i think he is just a tad too cartoony, while stylized overwatch is more naturalistic than your approach. besides that i would say the usual regarding overwatch fan work, model more, sculpt less. or polish more, but to me the cleanlyness is one of the keys of the overwatch style . and one of the many parts i also still struggle with.
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I think in your photoshopped image some of his proportions are more cartoony than the overwatch characters. I think the style looks really good but you might have to adjust the width of his waist and the size of his hands for example. his stature also seems a little taller than the other characters of a similar size (might just be his turban though).
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@Neox and @Tectonic Thanks for the feedback! Talked about it with Mario today and we tried various different proportions and came up with these changes! We want to keep the slender feel, but as mentioned, he was indeed a bit overstylized. So here are the changes!
Apart from that, here's the progress of the day!
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Really like the blocky chunky look of him. Nice painterly textures will cement him in the world.
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Nice work guys. You're going to petarlo!!
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@mariomanzanares @MadGunslinger Looking great guys! Very nice. Will be overwatching this thread for sure.
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SUPER COOL :awesome:
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This is all kinds of awesome, looking forward to updates!
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@Striker and @RogerP Thanks a lot!!
I finally finished the "beauty shot" illustration!
And after that I was like... what if I draw a skill-sheet with cute Zameen silhouettes? :-P
PS: I uploaded all the final concepts on my ArtStation, so if you liked it please follow the link and give me some love there
https://www.artstation.com/artwork/0dZn8
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Superb concept work! Nice with the skill concepts as well.
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Looking ace so far guys ! Looking forward for more
!
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This is awesome, love how well he fits into the art style of Overwatch. Fantastic job guys!
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Damn Tim and Mario, You are doing a fine job so far. I love how he has evolved since the start. Mario's beautyshot does make it feel like it could be part of Overwatch. Can't wait to see the final product. Im sure Tim can deliver.
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Diggin the idea and model, looks fantastic. Can't wait for the finished one!
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Very nice character design, you guys make an awesome job. Keep it up :awesome:
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Great work.
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Awesome work guys, this is looking really cool. I'm looking forward to seeing the final product!
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Looking very sweet guys!
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Right on! I thought you were going to keep it 2D, staying posted with this one... love it!
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You guys are nailing this.
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@gfelton Thank you! Hope I can do justice to Mario's amazing concept!
@Dennispls Thank you! ^^
@Jakub Thanks!!
@Crazy_pixel Yes, absolute pleasure to work with Mario ^^
@DsculptStudio Thanks!
@Sebeuroc Thank you!!
@_Kratos_ Thanks!!
@Ootrick Here is a WIP of the 3D part
@Handwiches Thanks!
Thanks to everyone for the support really. It's been an awesome project to work on!
Here is the high poly of the character itself. Might still change some parts after feedback or clean up some stuff. But here goes!
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Looking great guys!
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Damn guys, looks super clean and delicious, looking forward to textures!
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@SleepingGiant Thanks! ^^
@Firith Thank you!
Started on the highpoly of the weapon and fixed a lot of stuff on the character itself. Got some really good feedback from Leslie Van Den Broeck and Steffen Unger, so thank you guys!!
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Looking great!
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I'm loving where you're going with this.
If I had one comment, it'd be that currently my eyes are drawn to his knee area due the detail and flow of the model, which might not be entirely what you're looking for. It's quite likely that this will change once you get the props and/or colours on him, but it's perhaps something keep in mind. -
Damn solid, don't have much more to say than that!
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@Tectonic Thanks!
@Steve Schulze Thanks! Ill definitely keep that in mind while texturing him!
@Muzz Thank you!
And for those wondering, I'm using a combination of pro-boolean and max modeling with ZBrush for the weapon. -
This looks great, i've got nothin' haha. Will be watching
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so stylized and sharp
it looks so clean, good job! I'm not a fan of the weapon yet but I'm waiting to see more