Not getting too good a view on the tread part of the tires in that render, and that middle "disk" between the three bolts on the rim is rotated diagonally in the concept. Other than that it looks great! :) But, good God did I hate that vehicle in the game B|.
Art degree: How helpful has it been for you? How has it been/not been helpful for you? A) Really Helpful B) Not Helpful C) People just ignore it/ Useful once in a while D) You have to hide the fact that you ever did it
Hello and welcome to my sketchbook. I'm Stosh, an Environment Artist. This is to better my work toward bettering my portfolio. I have plans for great projects and daily work routines to get better. I'm hoping to get some constructive criticism on my work to make my larger projects more refined while learning through…
Getting furthur in. Still loads of work, have been learning a new (for me) non destructive workflow in Z-B, using a combination of layers and morph targets. Lower jaw still needs some work, as do the eyes and temple area.
I would recommend adding a lot more cuts (at all of the parts on the cylinder that bump out). If this is a low-poly object however, I'd recommend A) reducing the polys, and B) using floating geometry instead of adding the extrusions along the shaft of the mace.
Hi there, I was having just the same problem and at the last moment before destroying my whole pc with the keyboard I found out the way; export your model as FBX, (not OBJ) import your model now export as OBJ B)
this list made me realize two thing: 1) There are even more badass inspirational artists on the internet than I thought (thank you neurotic savers-of-links for taking the time to list them!) B) Ferg has ego issues
MUCH better direction on the second pass. I really like the weight you have now on the character. The back and shoulder sculpting is sweet. However, I'm not so sure about the hooves with this new look. Very cool so far! B