The default presets are in the directory: plugcfg_ln/ShaderFX/Scenes I'm not sure the dota shader PRESET ships with 3dsMax. I think we might have only included it with Maya LT. But a preset is nothing more then a quick way to switch between shader graphs. You should have the dota node. If you enable "Advanced Mode" in the…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
You're reorienting the UV's in world space, but the material is reading it as tangent space. Simply input your normal map texture2d into a Vector Transform node set to Source:World and Destination:Tangent. I just tested this with the default UDK template map cube meshes and this fixes it. Also a side note, I suggest…
I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Seems there are two actions in the CUI dialog for this , but both toggle the button on the modifier rollout only, not the one in the actual Edit UV dialog ( im pretty sure this is a bug ). Those two actions are "Geom. Element Select mode" and "TV element mode". I think the second one should really toggle the button in the…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Thats (among others) another great post and analysis. And the Nose? easy! The cartilaginous framework and growth changes + depending how she lives + simply aging means a differently shaped nose can easily happen. Like Fighting for example... and healing a broken nose. (okay that one is easy) Dorsal humps can also happen…
Anyone else just gotten the game? I'm looking to do a referral code trade. Anyone interested? Just a quick edit to this thread; I'm gonna be doing a code referral trade with Bios. Also~... I've set up a Polycount Club. Already sent out an invite to Bios, anyone else want an invite? Message me up on Live (gamertag: flaagan)!
I have a Maya scripting problem for those willing to look into it for me! I have 3 group nodes in my scene with relatively similarly named objects. When I call the list I created, it gives me names like "group|name" for the majority of all of the objects in the group node. I have one or two objects that don't use the…
hey all! i've been looking through this forum for a while and it has some awesome work in it! Seems to be the place to get some good crits too, and that's always nice. anyway, i've been working on this pilot chick for a while and i'm in the process of unwrapping her, wich brings me to a problem i hope you can help me with.…