Hi guys, I have a little problem with my Maya 2015. When I selected my mesh and I pushed on hotkey 3 for the preview smooth, I had a fatal error. Good, but when I lunch my scene what was saved in my temporaly folder, I have a fatal error again on start. How can I fix this problem please ? Thanks a lot for your answers.…
Greetings folks! This is my fist time posting my work in Polycount. Doom 3 is one of my favourite games. Some people love it, some people hate it...In my case I´ve got incondicional passion for this title. I really admire the amazing talent and work that industry artists such as Kenneth Scott, Seneca Menard, Kevin Cloud…
http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…
Greetings! I've been working on a little environment in Unreal 3, after I put in foliage I started getting a problem where if I moved around certain ways in the viewport crazy pink/yellow/blue lines would show up and the whole environment would look all distorted and then disappear. I've restarted unreal, and configured…
Excuse the ignorance if this is common knowledge but I know nothing about how the games industry works. I've just watched the credits roll on Uncharted 3 and I noticed the artist credits. I watched for the art section, and was surprised to see only about 7 environment artists and 2 character artists. I was thinking 'surely…
Here is the final result: More at the end of the thread ((:. First week done! Inspired by The Mummy (1999) and the art of Rise of the Tomb Raider I have 3 weeks to do this environment for a school assignment called "advanced production project". The project is halftime so its more like 1.5 work weeks. This weeks goals…
Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
I'm seeking to know what other freelancers do in my current situation and any insights people have would mean the world. I hail from the UK and have signed my first freelance contract as a 3D artist to a company in the US. I'm struggling to understand how taxes work for us freelancers and if I owe Federal or State taxes in…