Home 3D Art Showcase & Critiques

DOOM 3 Fan Art / Homage / Remaster

                                                                          
                                                                                 


Greetings folks! This is my fist time posting my work  in Polycount. Doom 3 is one of my favourite games. Some people love it, some people hate it...In my case I´ve got incondicional passion for this title. I really admire the amazing talent and work that industry artists such as Kenneth Scott, Seneca Menard, Kevin Cloud and Adrian Carmack did for this game. This is the reason why I decided to do this scene. In fact, I really wanted to do this project many years ago, but never had the time neither the energy... But finally, I did it!!

The location of this room is based on one of the first Maintenance Area of the game from Mars City. In terms of Environment Art, I really wanted to keep all my focus on the tipical high-tech industrial and grimy panels, wall sections, props and the overall and charismatic architecture/dark lighting from the Union Aerospace Corp. (UAC)

If you remember the game; geometry poly-count was very low due to the fact that the 80% of meshes were casting real-time shadows, and this, regarding vertex count it was very expensive for that time...

So, in my case, I reinterpretated all these assets again and I modelled and textured everything from scratch, which it has been a huge and meticulous task.

I added a lot of polygonal extrussions and played around with silhouettes and high-fidelity PBR shaders. I had the chance to experiment a lot with Normal Mapping and Parallax Occlusion Map. I used 3dsMax for base high-poly modelling and ZBrush for final detailing. For texturing, I did a basic texturing pass within Substance Painter and final polishing with Photoshop. The whole scene has been rendered with Marmoset 3. I think that It worked pretty well. Hope you like it! :)





Sign In or Register to comment.