Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
First, forgive me for the sloppy brushwork! 1 - Lateral planes of the cheeks and temples Start with the big planes. They're important to give depth to the face and help to figure out the rest of the face. I didn't go as hard on the right side as I did with the left because I knew what I'd do with the light in the end, but…
My wood projection substance node is now live on the Unity asset store. The first 5 replies to this thread get a free voucher. Substance Designer 5 is required for this node.
Nice start, there are a few issues I see holding back your work so far. I suggest trying to find as many reference images of her as possible. Photo shoots, paparazzi, performances, interviews, etc. I included a few bullet points as well as an image below to expand on a few issues. 1. The front of the face and bridge of the…