I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
Thanks to everyone who commented on my other thread. Right now im feeling a bit bewildered at all manner of difficult things like soft vs hard edges, topology, baking. I've done 3D for several years but it was all very low poly and easy stuff where topology wasn't really an issue. I want to create a portfolio in the next 3…
There is certainly a high level of rendering skill in this piece. You clearly have a understanding of textures, based off the sheen of the armour and the fuzziness of the fur. However, in terms of making it loom proffessional, so like the official concept art you get for an animated movie or video game, you would need to…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Juar treat the baking and the particles as different tasks, so its easir to find a tutorial. You could also try this http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4AA2CF4F-32E2-4FDC-A8EF-CE59EA20B399.htm,topicNumber=d30e459577 For the baking you would use a simple plane and place it beside…
Ok. so i was riding ma bike and tought, i should model my bike its one of the things i always wanted to do. The thing is, my bike has this big ass tubes welded to each other and the welding marks are really proeminent, so i tought to myself, how should i make the welds? so after a few minutes in zbrush i discovered this…
Hi @jwills Thanks for taking the time to leave your comments. About your questions; -I use 3D Coat majority to make the textures and also Photoshop for color corrections, light and shadow balance, etc. 2-For this one I don't bake maps, but for a more serious model I do, I make a clean high poly, retopo the low poly on it…
Hi there Polycount, I plan on making a trim texture focused Quick unwrap tool in Maxscript. Would like some feedback if this would be a usefull tool? What i want to make: 1: U predefine the sections of your Trim Texture uv Spaces. (Trim Panels) 2: U Select your your basic mesh / model. 3: Dont know how I wil handel this…
MeintevdS: As much as you may be interested in moving on to something new, I think it'd be great if you took a few more hours to polish up that bust. It has some really great shapes and the base colors you've got are really good, but there are a few fairly simple things I think you could do to push it to a more refined and…
The "hard surface" section in Substance Painter shelf is interesting. I would love to have ability to bake my own set of normal map stamps there. But is it possible? I know there is a technical way to be able to stamp normal map "alphas" so that they are correctly aligned no matter how rotated, because the ones that are…