Thanks to everyone who commented on my other thread.
Right now im feeling a bit bewildered at all manner of difficult things like soft vs hard edges, topology, baking. I've done 3D for several years but it was all very low poly and easy stuff where topology wasn't really an issue.
I want to create a portfolio in the next 3 months and try to get a job in San Francisco as a game artist, i'm aiming for environment artist as i hear that's the least sought artist job. Is that just a pipe dream seeing as i don't have any game industry experience.
Anyone working in SF with knowledge of starting out there would be greatly appreciated!
Just feeling a bit hopeless atm. Sorry for the sob story. I love art, just the technicality is the hard part.
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It's not a pipe dream at all, it is just going to take a lot of time and dedication to learn what you need to know. Dedicate yourself to doing it, using all the resources available to you. There are so many tutorials out there, so just start making something, while using tutorials to help you each step of the way. This way you're learning while doing, which is very beneficial. You'll also be able to work through things that wouldn't be found in a tutorial in this way, improving your problem solving skills as well.
I would also say that limiting yourself to one city or even one country is probably not the way to think about the industry as well...