Was good, bit mushy at times. Like X-men 3 it felt like it was right outta the pages of the comics - which is why some parts felt really cheesedick. But I didn't mind it.
Hi all First time to make weapons, spent a long time with the metal material. I Use Direct X shader in 3ds max, diff map, spec map, normal and gloss It will be the animation and setting in the engine UDK
So i have a 4k map and i want to resize it into 2k .. i know that i can do this using photoshop but i dont know how and i want it to be exactly 2k ( 2048 x 2048 )
My first attempt at UE4 learning phase . This is the begining of the creation prosses of the environement . The first assets created . this was 35 days ago , im posting all the progress till this day x) hope u like it!
Some progress of the renders. I was trying to render the scene in Redshift, but instead it was too slow on my Titan X so I switched to Keyshot. Just starting the process with keyshot.
Open the deformation palette, switch Rotate from Z to X, and type in 90 Use ctrl+shift to hide them, then use tool: geometry: del hidden to delete them
I noticed that. I miss
working with floating edges, but I can deal. I guess the takeaway is if I
see a floating edge, it's time to ctrl+x the heck out of there.
Question, can we assign 'mutiple boxes' to multiple buttons? For example, if I press Shift-Z for basic tools, Shift-X for Ribbon tools, etc, using Hotbox?