You've missed my point about memory considerations. You say you switched to offline because memory usage would have been too great. My point is : if you can wilfully abandon any memory consideration by going offline, why worry about memory in the first place? You're clearly not creating for a target/platform where it's a…
[ QUOTE ] Your shots are timed strangely and the story/continuity suffers because of this. Either put more into the storyboarding/animatic stage or into the final edit. [/ QUOTE ] I think its more of a both on this account, as I only had about 3 days to draw up a storyboard, and 3 days for editing the animation in After…
On a technical site, every link on your site pops-up in a new window in foxfire. Really didn't like having to download your demo reels in the browser to play them. A direct download link works better, for me, because I can download, watch, and watch any other time without having to load it up on your site again. I like the…
I agree that if you're thinking commercially from the start, take out a loan and pay your artists, unless they're real-life friends of yours. If you know someone's doing something with the goal of a commercial release, I'd be less willing to work without compensation, and at the same time that person's business sense (or…
Hey! Cryptic has Environment and Hard Surface Artist positions open. I've pasted the J/D below. Send me a PM, apply online (www.crypticstudios.com), or hit me up on twitter @TheHRGamer if you're interested. Environment: Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
http://www.gametrailers.com/gamepage.php?id=2606 some new videos, the beginning is halo2 gameplay while somewhre towards the middle it shows halo3.. well it definitely looks nothing like what they demonstrated in the e3 demo .. looks like halo 2.5 really .. animations are jerky, environments look a little weak (consistent…
Exis Is a Maryland (USA) based developer. We have created commercial games and serious games. Our focus is now on creating amazing art assets for our clients. We are looking for experienced animator to work on site, and potentially telecommute. please send resume to info@exisinteractive.com required: * Excellent knowledge…
Hey guys the idea of this competition is to create sets for a hero defined by voting in a friendly ambient that way we can bump items to a hero that is needing it and help each other to get the best of its capabilities its open for everything possible on the dota workshop, like set items, wards and couriers. It just should…
Hi everyone, I'm fairly new to polycount so... Hi, i'm a 3rd year Games Art student from University of Hertfordshire :smile: This thread will be focusing on my development for my 3rd year uni game, Tail of Inari, a 3D point-and-click adventure game. This thread will be ever-growing, so everything might change around; and…