I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
LOL it is like one criminal organization suing another criminal organization, as if the US gov hasn't scammed trillions(not billions) of dollars off of tax payers.
Hi everyone Little WIP of a organic Sword's Sculpt Original design : Tipa_ Graphic ( -> https://www.artstation.com/artwork/gVR2L ) At the end, the sword will be textured in Substance Painter, animed and interged in Unreal Engine 4
Hello everyone. This is a multi-part question. The gist of the question is, what software do you use to organize and preview your textures, what tagging/naming conventions do you use, and how do you organize these files into categories and hierarchies to allow you to quickly find the perfect texture for the job. The reason…
I like the direction you are going with this. The style is nice. I'm interested what the final product will be, and how you will fully integrate both organic and non-organic
How do you organize your 3D files (maya, blender, 3ds max, etc)? What about other project types like photography, graphic design, or game projects? Unreal/Unity projects? I have a bunch of these types of projects and I'm pretty organized but I would like to make my life easier and find my files faster. So I thought I get…