How do you organize your 3D files (maya, blender, 3ds max, etc)? What about other project types like photography, graphic design, or game projects? Unreal/Unity projects? I have a bunch of these types of projects and I'm pretty organized but I would like to make my life easier and find my files faster. So I thought I get an insight or tips from you guys if any of you have an efficient system of organizing your design files.
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My Files / Data > Art > (Different Types of Art) > Etc.
This helps me find my work base on type and category quickly. My UE4 projects are just located in the Art folder if it's an art project instead of a game project. That way UE4 won't freak out about too long string for the file location. I also did a lot of renaming and reorganizing each project I ever did and made a system. Each project has a folder of folders. Each folder is base on content such as Audio, Textures, OBJ, FBX, Maya, Blender Files, Video, Screenshots, Documents, References, etc. You get the picture.