Looks good so far! It may be nothing but I was thinking about the overall size of your bricks for the walls. They must be bigger then a person is tall and quite wide. Perhaps my sense of scale is thrown off since there isn't much reference other then the throne.
Really cool! Don't suppose you could share some resources on how you're getting those lovely sharp creases and seams in ZB? I can do hard edged stuff (Rocks, brick, wood etc) but fabric is still a mystery to me!
Also remember you can mirror houses to make 3 variations into 6. Sometimes you'll see the same floor plan with different roofs, and you can do the same house with different details like brick, stone, stucco, vinyl siding, etc.
Yes, all of the time. People, please organize your PSDs. The other day I had to make a bunch of texture changes on a PSD that had 70+ unnamed layers. For any element in the texture, there would be at least 7-9 layers affecting the appearance. Some had as many as 16 layers affecting their appearance. This is not conducive…
looks good but here's how you can improve it: 1. green - the mirroring is visible on all axes. im guessing that your mesh doesn't tile very well and you resorted to mirroring. modularity is good but it doesn't mean to do only meshes that repeat indefinitely. make a corner mesh or cover that mirroring with some decals/edge…
Tiling Red Bricks; The bricks have a ton of edge damage but no damage in the center of the bricks. The bricks are also a bit too smooth. Your colour variation looks like it was 2 shades of red mapped to a grunge map. I’d suggest throwing in some other various colours because this wall doesn’t look like it’s very new. Grey…
Prompt 02: 4-Sided I wanted to do some kind of square tile for today's prompt and opted for a stylized sci-fi hard surface material rather than bricks or ceramic because I don't do hard surface in Designer often enough.
Okay, then you need to push your normal more. It isn't doing enough to validate having it at the moment. Your specular is also too shiny at the moment to read as brick. Right now it is making everything look metallic. Nice to see you working color into the diffuse.
I would try to fake more depth with this. Think of a bevel around the edges of the bricks. That will help a lot. Also the crack angle like Jessica suggests. The cracks are not as random and shaky as actual cracks. Somewhere between lightning strikes and your cracks are where I'd shoot for.
This... App is a tool. Like a hammer. Some people probably use brick instead of a hammer. Modelling is a modelling. You can use whatever tool you want. For env art choosing engine is more important. Modelling is straight forward... just model shit out.