a crappy art asset shown in marmoset is still crappy. dont get easily impressed by the good lighting right away, look closer and you will see the true quality of art despite of the lighting. you still need good technical knowledge to make something look good in marmoset. just take a look at the material tutorials in…
Hi! I've started a new project and I thought I should post it here. This will be my first Pimping thread, but I've just made a model that I really like and thought it was time to post it for some critics and comments. So I've based my model on Stephan Martinieres concept for Frankensteins lab:…
Hello everyone and welcome to my sketchbook thread. Hopefully this thread will eventually be filled with content as I work towards getting employed in the game industry. :smile: My name is Fredric and I am a graduate from Gscept, a Computer Graphic Arts school located in northern Sweden where I studied from 2011-2015. For…
Cool character! The first thing I notice with the lip
sync is that it's a little late. When you scrub your animation with
audio in Maya it can be deceiving. You'll see things before you hear
them, since light moves faster than sound, so don't be afraid to move
the keys a frame or two earlier than you might expect. F55-70…
Hey guys, I have a building scene with a glass window and a point light outside it, I would like the point light information to pass through the window and affect the interior of my environment and also create shadow information. Currently the light only affects one side of the window. I've been fiddling for ages, is there…
Wow, thanks for the kind words guys/girls! I was expecting this to get ripped to shreds but it seems that Polycounters are kinder people than the voices in my head! Anyway enough about the voices... My only concern at the moment is that the purpose of the scene seems a little diffused, its hard to tell whether it is…
Hey, ive not touched 3D for years now, so i'm out of touch. However I have recently purchased a 3D printer, I want to print off a light diffuser for a custom indicator, however is there a way I can use Blender to simulate how this will diffuse the light first? As obviously the shape of the plastic will dictate how evenly…
looks cool so far! what I would suggest is to decide on a light source, and paint the model accordingly! that way, you can turn the forms in space with the texture really nicely, for example the shoulder armors could look like they are being lit from above, and you could feel their roundness. Also with the face, try and…
Looks ace, mate! But for my taste she is a bit to pale right now. I bet you could give her a little tan:) If you'll decide to adjust the skin I think all the other stuff will follow along toward the more saturated look, which would be kinda nice, I think. You could also turn the shadows on her skin more towards reds to…