I had the chance to play around with the 16" top model. I played 30 min with it - no real test but a first glimpse. Handling: It's kind of huge already. Too big & heavy to hold it with one arm and draw with the other for longer. But feels much better than the older cintiq computer. Display: The display looks gorgeous.…
I figured out why the monkey mesh from Blender had so many tangent space splits. It's because exporting the mesh with smoothing 'off' to export the tangent space led to all the smoothing group flags being set to zero, which means that the following condition in ComputeTangents can never be met: if ((NextFaceIndex !=…
I'm going to sidestep the issue of timelessness of games as a whole, and art's contribution to that, and focus specifically on the issue of timeless art in an environment where graphical capabilities are continually and rapidly increasing. I think the requirement for visuals to be timeless is that you can look back on it…
With a few aspects of foliage in our scene to give a more natural look, getting these bits to look realistic is key. While Kyle was developing the ivy, I myself was focusing on the trees that would be in the scene and here's the process I took to create them to the standard they are at currently. Here you can see the step…
The modeling looks pretty solid, I like the silhouette of the model and it has some great forms. I think the unwrap could be better... There seems to be a lot of similar pieces that could easily be stacked. The character doesn't really seem to call for too much asymmetry so you could easily stack a few UV shells and scale…
It's definitely a step in the right direction, but I think the red colour of the pipes is darkening the scene somewhat. Remember that the Diffuse texture of a material is what colour it will be when fully lit, so a dark texture will only ever be dark, no matter how much light you shine on it. Add this to your naturally…
Try to take a step back for a moment and see the world from a wider view outside of the "omg is my portfolio good enough?" mindset. Maybe you're an art lead, you weren't the best artist, but you're not some nerdy punk who draws anime all day and you know how to orchestrate a team to get a job done. You also know that you…
I get your point There is several pros and cons. One of my concern of listing projects rather than artists was that it's the way most boards already do it, and it doesn't seem like it's really working. However, getting communities to use the same database, using iframe or included in a way to their specific…
Glad you like it! here's where I'm thinking of going with it This dude needs some armor. He was looking ready to stack crates, not charge into a fight. Lets add composite metal armor all over his shoulders and left arm, and change his hand to be more of a razor edged battering ram with grabbyclaws on the bottom. Added some…
Hey guys, As some of you might know, I'm currently working with my small team on a fps game with rts elements named Warsoup. You guys can try an early tech test here: http://www.warsoup.com/builds/dailyBuild.html Or the older standAlone build: www.warsoup.com/builds/subD_11.zip (includes an early version of the 1v1 map…