Hey guys,
As some of you might know, I'm currently working with my small team on a fps game with rts elements named Warsoup.
You guys can try an early tech test here:
http://www.warsoup.com/builds/dailyBuild.html
Or the older standAlone build:
www.warsoup.com/builds/subD_11.zip (includes an early version of the 1v1 map we're planning for the vertical slice)
And here's a concept shot with the interface and stuff:
We're currently designing the weaponTiers for the plasmaBuild to finally replace the blocked out models we've been using and I'm struggling a bit with the design, so I thought I'd post it here to get some good input. The whole idea is this:
Every weapon has 3 tiers, for the plasmaWeapon it's plasmaGun, plasmaRifle, plasmaCannon - and every tier has 2 upgrade paths. We want to make sure that there's a little indicator, design-wise for each and every step in the build.
That was my first test, a little 'complex' in terms of forms, there's a lot going on, maybe too much for the stylized style we're going for.
Next test: What if we use a disc like object for the display?
Next idea: What if we actually use the disc not just for shape, but also for info? So the disc could become an indicator for health / energy by splitting that circle around the display in half and using the left side for health / right side for energy.
Next step: The disc sorta sucks, so let's go back to more angular forms for the plasma and use discs / cylinders for the railgun build.
Next one; What if we simplify the shapes and merge that part in the from, so that it becomes one bigger shape?
And this is my next idea: I'll take the turret designs that Johannes came up with and bring in some of the shapes we had there.
Could need some input on this - which version do you guys prefer, maybe some help from the weapon-maniacs here? I'm playing around with the forms but can't seem to really find the one design that just clicks right now. And the part that really increases the difficulty on this whole thing - design wise - is that there have to be 3 tiers and various upgrades that have to work with the weapon designs. So any Feedback is appreciated
Replies
about the turret, I think number 7 really fits the kind of goofy style you have right now with those characters in the demo, as well as the clean techy design of the weapons, and also has a very balanced look overall, but really, all of them look pretty good.
I'm really enjoying this man, I'm gonna keep an eye on this one for sure!
I agree with MALicivs on number 7, I like 10 as well.
I prefer the disc for the weapon display too, personally
Is that a Starcraft minimap in the first shot?
Looking great! I love the circular readout on the gun idea, good stuff.
Johannes did some more sketching.
www.warsoup.com/builds/subD_16.zip
New build. Early, early version of the 1v1 map we're working on. Not properly lit yet.
I hope there will be also more crazy weapon types then the standard scifi weapon types? Something in the direction of ratchet and clank weapons?
As for the gun, i much prefer either the top pictured (with ideas scribbled on it) or disk versions.