newest core is not equal best or most efficient core... xsi is in big troubbles cause of two reasons... to thight mental ray integration and ice is trapped as operator in a stack based core... to update mental ray to get close to the stand alone version it would take to much work each release.. to fix this issue you have…
Bad, ass I really like it nice work. I like that the materials are defined by their wrinkles and read as the materials they represent even without a defining diffuse material. I like the shoes and the wrinkles around the ankles. Not a big fan of the pinching behind the knees, seems a bit "pinned" into place instead of…
Hi, Quick question: I know that iClone & Character Creator are not required but I want to use them for this contest. I believe you want to see more artists using your tools in their workflow, and its a big Plus, isn't it? However, I can't run iClone and Character Creator, I got this error message. It seems iClone is not…
Hi, I am trying to rig hands for my game but I can not find any up to date tutorials on inverse kinematics. I dream of a rig similar to IMBrokeRU's CSS re-Rig, though every time I encounter problems with the Xform of the bones. I try to solve this issue by resetting the Xform though when I attempt to do this, every bone…
Were looking for a Technical Animator to take on the more technical aspects of our animation pipeline. Candidate should have the ability to rig characters and faces, create control UIs, streamline animation pipelines etc. We are equally interested in film industry candidates as game industry candidates. Qualifications: …
What if the building was rigged for demo? What if the same people that masterminded this plot knew what kind of damage it would to do everyone to see those towers fall on TV, after they where hit? What if they didn't know if the planes could take down the building so they rigged it for demo anyway? This was obviously an…
Hello everyone, I am currently looking for a 3D artist to collaborate on a VR video game project that requires the design of anthropomorphic furry characters. The style of the characters should be similar to those in this game: https://www.anthroheat.com, but distinct enough to avoid copyright issues. The work will include…
So, finally, from starting out knowing practically nothing about modeling (I took 1 class years ago), and even less about texturing, here I am 6 months later and I have just finished my first big project! Woo! I present 14 of my favorite looking swords from the Zelda games. Any comments/critiques would be suuuper…
Hmmm ... "gottafixfast" is pretty much the last thing a team leader should say in such a situation. So pretty much : "I am going to ask the art department to make a whole bunch of new visdev art. #gottapaintfast !" Followed by "We need a new model that looks more like these photoshopped images people did on Twitter.…
In case you do not find a script, you can do it by hand. 1. Create biped that matches the bones in original skeleton and align it to the original bone structure. 2. Then LINK each of the original bones to the matching biped bone. It can take some time to do. The only tut I know of showing the procedure was this guy…