Hi, I am trying to rig hands for my game but I can not find any up to date tutorials on inverse kinematics. I dream of a rig similar to IMBrokeRU's CSS re-Rig, though every time I encounter problems with the Xform of the bones. I try to solve this issue by resetting the Xform though when I attempt to do this, every bone turns into a editable poly. If anybody has any tips, I would highly appreciate them.
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Don't ever scale bones. Don't ever reset xforms bones, if they aren't scaled you won't need to anyway.
If you have an IK chain, and you link the root bone to anything, it'll not recalculate the preferred angles and your bone will change to a different angle (because the parent's transform is often different, and it'll use old preferred angles in relation to the new parent). Which is sometimes not undoable... To solve this, always disable the IK solver when relinking any part of the bone chain that it affects; after you're done relinking your bones, you can enable it again and it should be fine.