Hey guys, I'm back with another project so prepare your keyboards because for the next few weeks I'm going to need some serious crits Anyway, as an assignment for my modelling class we are required to create a a short animation between 60-180 seconds. Since me and animation are not very fond of each other, I have managed…
I don't think you should dirty your textures up, but rather make your geometry blend with the surrounding environment better. You get these harsh transitions between walls and floors everywhere and that makes it look like brush-based levels from the past :P Notice how the corners are darker than the rest of the…
Hi there :) . I'm creating a new environment. A teaser to something bigger in the future (and i need a lot of time for this idea :/ ). For now im closing foliage assets and then i'm starting to create more robo-cyber like elements with two big focal points (not really visible on this screens because the areas are not…
Hey guys ! i set myself a deadline to finish this Environment. so that is my result of 2 Weeks progress. its not perfect but one of my first Environment in generel :)
Hi folks, I'm looking for entry level/junior positions in 3d environment art (along with more specific things like props, etc.) I'd really love if you could give me some feedback on how I could improve my portfolio and my chances at getting a position? https://www.artstation.com/kanine01
Hello Everyone !! We are XR Foundation. We're an open-source foundation building an open-source MMO engine with a web-based client. Open Infrastructure for the Metaverse. One of our projects is a build an entertainment hub in the metaverse called The Nexus. We have the concept art and we are looking for a 3D Environment…
Hey, I have not unwrapped an environment before. What is the best way to do it? AO isn't needed as using CryENGINE3 is being used so that is calculated in realtime. So does this mean that I should unwrap each part of the mesh that has the same material and place them all on top of each other, so overlap all of the UV's, as…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hi! Here's a couple of small environments I did about 1 year ago while I was studying in my 1st and 2nd semesters at Game Art and Design program at Centennial College in Toronto. It was fun working on it. I gained a lot of experience in 3d modeling/texturing and UDK. Hope you like it. Comments and suggestions are welcome…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…