I could really use some help here please. For some reason in Max2017, In the orthographic viewports I lose visibility of aspects of my mesh when I'm in sub selection mode. When I select the 'whole' mesh, the wires are white and I can see just fine. But as soon as I try to adjust verts / edges / faces, the wires almost…
I did it from 2014-2018. You absolutely can. The work is TOUGH, because youre beholden to the whims of whatever ad company, or client you've got at the moment, but the work is generally steady ( provided you do a good job).
Thank you for the suggestions! It's really strange but I remade the rig using 2013 (my other license) and it worked fine and i brought it into 2016 and it also worked fine. I must have messed something up in the process and not noticed.
Yep, I understand that, Eric. But what I'm looking at is the date of the most recent posts, and I think the latest was something like 2013 and 2010 previous to that. It's not a criticism of Polycount - more an observation of the current trends (or lack of) online recruitment of artists.
Some of the art I see get posted to WAYWO makes me wonder how sober some users are. Penis Tank comes to mind, though I think that was 2013 or 2014. haven't seen much crazy stuff this year.
Its a pretty strong portfolio. I'd change the 2012-2013 title and image to something else. It's a picture of a grass field and tree but inside there are these awesome props from Seige of Inaolia. Make it something more related to whats actually in the section.
I saw a couple of people posting up their livestreams so I thought I would give it a whirl. Mainly used to show quick stuff to friends. http://www.livestream.com/allanp?t=81395
EDIT: FINAL ENTRY: Hey guys! I'm going for Ziggs! :D here are my first sketches concept I'l try to post more as soon as possible! Cheers! Geraud Soulie aka Operion
I have an issue where the object disappears on screen using 3ds MAX 2015 (can't use 2012 version). I use the DirectX Shader and 3DS Max is on directX9. Any help is appreciated.
Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)