Going against what I had said before, I decided to jsut go for it and retop the main body of the model again. I've kept it pretty efficent this time around (I hope you all agree) The thrusters/rockets on top i'll redo. But what I have found interesting is doing the boolean difference modifier operation for the main side…
the way i know most do it (non modular envs) is add new material with you new texture to the desired part (EG stucco on walls)and then UVmap those polys... add another new material with a new texture and UVmap those... rinse and repeat if working in max you can use the poly selection used when adding the amterial to…
I was working some more on it and got the high poly done. Was pretty challenging with the main receiver part but liked how it turned out. I am going to go back and loosen up some edges (some are sharper than they actually are due to the rendering I guess) and maybe add more geo to the handle so it's not so "edgy." I also…
Hey Alexandr. I am trying to recreate your workflow in blender because I do prefer baking my lightmaps manually and I am used with blender. May I ask you how do you bake your basis and how do you combine them in the dot product (I guess this is the node that needs to be used at the end of the chain?) I tried to add the…
Keep on, keeping on. here Feel free whenever to add comments to that thread if you desire. updated: maybe add some more outside and need a good internal view and start on that stuff..
Your stuff looks good but you could add some reflectivity to your metallic door. Add an environment map to the material in sandbox and then play around with the reflectivity settings for the metal shader.
Pretty awesome, thanks! Would there be any way to add "smarter" symmetry that automatically runs this when you stop a stroke/let off? Would be a cool little checkbox to add if possible.