in Blender, if I zoom in, while sculpting, it adds extra polys, while in Zbrush it doesnt add any new topology, so these ridges im trying to add, so far, look really ugly. what do I need to do?
seems a odd way to go, given the must have quads on the pipe surround to then add a load of thin tri's. As Kanga suggested in the second post just add more polys in that area of the fuselage so it can be matched to the pipe with no gaps. in the simplest terms something like.... or in your case something like.... if you…
If you want just an outline, why not duplicate the mesh and add a black material, add a shell modifier to it, and invert the normals? I think that's a very easy / common way to add outlines.
Hey, would it be possible to get your Steam account to give you an add or of course feel free to add me :) EDIT: Nevermind, I've found your name and sent an add.
Just on my phone right now. But OW is all about juicy bevels and readable edges. Get rid of the 90° angles and add some nice 45° chamfers so the can catch lights and shadows. Also work on stuff a bit further away to avoid details being too small. Do not just stuff things into things, make sure there is always a nice…
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?