that sir, is extremely bad ass! only thing is i think if you pushed the angle on the vertical part after the 2nd floor to lean more to the front it would help stylize it more and just look freaking sweet
Hey guys, Im still relatively new on these forums with this being my third thread. My latest project at the moment is based on a stylized Brazilian carnival dancer. Let me know what you guys think of the WIP and crits are always welcome
I'm Still working on this Stylize character by Eran Alboher Part 1 : https://www.youtube.com/watch?v=-PsCvI1UMtw Part 2 : https://www.youtube.com/watch?v=O25tY6OpOPQ Part 3 : https://www.youtube.com/watch?v=HG4wAx222rU
Currently making a stylized version of one of my coworkers. I am aiming for something in the fortnite style, and will end up hand painting this. Any thoughts so far? Im open to changes at this point, definitely not concerned with realism, want something more quirky and fun
This is a character design I have cooking. Stepping outside my generally realistic tendencies to assume a more stylized look. The head is obviously too large and not proportionate. I'm still going for geometry that will animate well. Any C&C is much appreciated! www.humanclay.com
Hey, latest 3d work, butcher boy inspired :P Little stylized kid who takes the 'butcher boy' insect a little too far. Equipped with his own custom made cardboard costume and some butcher knives :P Comments and crits appreciated.
Finally finished this, another experiment with PBR texturing stylized things. Hope you will like it! Also advices and critique is highly appreciated :smile: https://www.artstation.com/artwork/omkdL Sculpt shot No FX substance render Substance render with FX model 3D View
More retopology and bakes slowly making their way out. Hopefully the stylized "tube" hair strands will lend themselves to anisotropy. Not sure it'll even be necessary though in the end. Somewhat regretting not having done cards ¯\_(ツ)_/¯
Wip so far, I've added some clothes that I initially made in Marvelous. Once I imported them into zbrush I made some proportion tweaks and now I'm adding some stylized detail.
"Also, got any idea how I could achieve that stylized anisotropic specular similar to Overwatch in Toolbag ?" shouldn't you be able to use anisotropic shading? then all you need is a flowmap to control the direction of the highlight