Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
Hello! I have been taking gigs from game and animation start-ups. Some senior claimed that either personal project or gigs can lead me into getting hired. My total payment last month equals to part-time job monthly payment in Spain. I want to up my game to get more gigs and eventually have a full-time job in a game…
A few things from my eyes... 1) The high poly is waaaay too low poly. It doesn't need to be in the millions, but it does need to be a LOT more high detail. ATM its doing nothing for it. I see a lot of 90 degree angles on there which wont render on the normal map at all. Chamfer those edges. 2) You have little indents on…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Seriously is it just me, am I just a really shitty artist that's been lied to all this time, or is there no movement whatsoever on any studios hiring anymore. After one year of contacting studios with only one interview to show for it.... I'm about to give up on the whole thing. So yeah is it just me having bad luck? How…
Your edges are way too sharp for an fps weapon. With the bevel shader can you independently change bevel amounts on different meshes? If it's restricting you to uniform amounts then the bevel shader is very limiting. They need to be at least double thickness and get even thicker the further they are away from the fps…
Hi there y'all! I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…
I'd happily wait to let the actual tutorial writers get to grips with the software first, to the point where they feel they know enough of worthwhile content, to write a paid for tutorial. (software is also expensive in terms of learning it and buying it, as that is time that could be spent on a paid for tutorial in…
just got this delivered, broke UK street date the art book is good; its a good size (bigger than UT3's) and has about 60 pages. Figure isnt that great, its not one I'd buy seperately and certainly wasn't the deciding factor for me getting the special edition (seriously, the character surely isnt the most interesting in the…