Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
I have decided this is not a game anymore for me. I'll be working on my new portfolio. This is also a chance to improve and learn as much as I can. Critiques are welcome. --- Currently working on --- -Big Old Moka- -Goals: hard surface modeling and baking into lowpoly (comfort zone) with some possible hybrid custom vertex…
Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unity Asset Store Quality Created by professional VFX and environment artists at…
http://kotaku.com/5976336/the-man-behind-the-next-generations-graphics-hardware-deals-is-facing-industrial-espionage-charges Wonder how severe the charges could be. Espionage at that level could get them a few years in the clink, right? The involvement of specifics of nextbox and PS4 only make it more serious a crime.
Good evening everyone! I'm curious what is going on... I've looked around trying to figure out this issue. It happens when I bake my high poly to my low in xNormals, the latches seem to be casting a shadow during the bake and it gets put onto the pages... Any ideas? Cheers
I've been having this issue for about a month now and didn't exactly want to pester the guys at Polycount of this because I felt that it might just be going over my head,but I've no clue of what's happening. http://www.mediafire.com/view/chkcajs3qd2bgsh/Torso4.jpg…
https://www.youtube.com/watch?v=BjJVGPD2uu0 Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unreal Engine Marketplace Quality…
Hi all so i came across this NEW issue, may be its not new but new for me :) . Ok lightmaps are all clean no overlaps no flips. Exported as ASCII and FBX Light builds fine no error messages and warning So whats wrong with UDK showing me messed up Lightmaps UVWs, while all UDK defualt assets have no such criss cross going…