Hi Team I have a generalised question that I just wanted to find out if its worked for anyone or if it’s a good idea in general. I am looking to move into being an Environment Artist in the Video Game industry (as it seems to relate most with my skill set). I have researched a lot about what is required as a skill set and…
Hello all working on a sci-fi hallway scene that will probably end up just being a wallpaper (not sure if that's relevant or not) I'm very knew to rendering, so this is serving as my learning the basics and experimenting project I have a few questions and I will post some renders at the end (they are mostly low res as the…
So I've had decent luck on here with technical ue4 help, so ive got a new challenge for you all. This seems like it should be easy, but its kicking my butt. lets get to it. I have a boat. I have an enemy spawner above it. The Boat is on a matinee track, it moves under the spawner, waits for the passengers to spawn randomly…
I was looking into getting a job in the US. It's a nightmare- even if you pass an art test and secure a job offer, you then have to be lucky enough to get the Visa as they only accept so many applications a year. And THEN, if you get that, it only lets you work there for 6 years, after which you have to apply for a Green…
Hey all, There has been a discussion recently online about demo reels in a portfolio, their worth, and the weight they carry in a student's education. While a bit of a rant, I listed out the reasons against a demo reel from my own perspective as a Lead/Hiring Manager/Portfolio Reviewer.…
Really like the renders and the scene is looking lush. I think you could up the bloom settings to get more of a glow from the light sources in the scene. And your lamp-post props are emitting light but for what reason? At the moment it looks like it's all being lit via the time of day, so I don't really see why the lights…
It's a hard skill set to market since its not as visual as art. I think you did a good job of explaining what you did in BR1. But it would help to actually see the triggers and helper objects that went into making that happen. It's also a skill set that is just different enough at each place that it makes it hard to jump…
pre-warning: I suspect that there have been threads in the past that have had a discussion on this very subject. I have honestly looked around for them, but found nothing solid. So if you think this thread is unneccessary or the discussion has been opened too many times, please excuse me, it's not my intention to fall into…
Looking at the modular kits I would say the damage may be part of the tiling texture. It looks like they're using a larger trim sheet. At least 2048x2048. The brick is one strip and has the damage worked into it. The modular piece you posted is just modeled and UV well so that the corners line up with the damage. There may…