Here is a Marmoset render of some of the materials that I made for this. A mix of baked models and emitters in Blender, Substance Designer graphs, Substance Painter files, and baked Zbrush sculpts. I either used these methods independently or mix and matched them when appropriate (ie. the netting is a model of two…
I noticed on loading ddo the same when setting material links on the color map as it wants to save copys of the maps when creating the base mesh, even tho I clicked cancel on saving the maps. It still loaded but without the materials I set. Then I tried to click force 3do and the same thing with it wanting to save the…
Oh I think I'm finally getting it now. So you can have a library of millions of substance materials, use as many of those substance materials as you want to. Even if you had a prop with 10 different materials it would be exporting a single albedo map (for example) with all those materials combined into one texture map.…
In 3DSMax, the way you apply diffuse textures is you click a material, then you click the box right next to where it says "diffuse". A window should come up with a list of different materials to choose from. If you're applying diffuse, you click "bitmap" then select the Targa file you want to apply to your model. Once your…
Hey everyone! I just tried to understood whole workflow for creating assets using by tilable textures and materials. But at this point i couldn't understood one small detail. For instance I want to create some old door asset. It will contain tileable wood material and any tileable dust material. My question is how to get…
Hey everyone, I was wondering if there is a possible way to change/replace the material on some of the already in place models in UDK. In reality I just want to replace them with a grey material so I can study smoothing groups of things like rocks as I want to see how epic dose it to maintain the nice hard edge look…
Maybe this has already been answered but i cannot seem to find an answer anywhere, perhaps I am not using the right words/terms. 1. Is there a way to reset the materials that are assigned to the model? Right now I am using Mrgb and FillObject, so that everything is the same material/shading regardless of what is selected.…
Hello, I am having a problem with my material or standard primitives in 3Ds max. Whenever i create a plane, and have done nothing to it, but applying a standard material with a bitmap in the diffuse slot the UVW is messed up. This results in the bitmap being tiled up on the plane that i've just created. Here is an…
Has anyone had success saving layer fx to a smart material you are making? I see that many of the provided smart materials, and all mega scans use Pattern Overlay to put textures on surfaces. Even if all I do is make a layer and add a pattern overlay, and go to save my smart material, this gets discarded. Any thoughts?…
Quick material exploration. Material is entirely procedural in UE4 with one RGBA (transparency, curvature, AO and gradient map), normal map, gradient (256x32) and shared RGB grungemap with 3 variants blended in parametrically. The gradient I map to the texture is 3 steps of pure RGB mapped to the greyscale input three…