that's what i'm going for ^-^ Once upon a future, humanity became terrible being that destroy and steel everything they can in order for them to survive until they find a proper planet for their kin. All the master ships separated their-self in order to increase their chance of surviving, some became utopia, other returns…
Most games have animations that are just 'good enough' to pass. Very rarely do you see them excel and go all out. But I think this is partly because animation is still some complex stuff on the engine side. It'd be very difficult to have something like Stephen made in a game that isn't a cutscene. Game animations aren't as…
Hey this looks like its good but could be awesome with just a little more finess. Some ideas: add more contrast to your metalness map, bring your metals closer to white and your paintwork/plastic a bit closer to black. Add a bit more noisyness to your roughness map and some more definition of details/wear. Also your…
Thanks, Im a fan of things like cannibis works, koji morimotos animations, demobaza and 80s anime scifi stuff. I'm trying to not do the same lips I always seem to draw, so before I break her symmetry I went back into iClone and messed around with her a bit before bringing her back into zbrush. It looks really different..…
That low poly version could lose a ton of triangles. I bet you could easily bring it down to something like 500 triangles or less. Remove anything that doesn't affect the silhouette. Triangulate faces, you dont need all the edges to run through the whole blade. How many faces do these cylindrical shapes on the handle have?…
Hey, I've applied for the Blitz open day too, and like you I've been rushing to get something ready to submit as my work sample these last few days! I agree with the other crits on lighting so far, but the thing that strikes me most is the lack of shape. The plant pots are great, but everything else seems quite flat - try…
Alright, if you REALLY really want this job, heres what you have to do. 1. wear all spandex. It shows confidence. 2. Use 2 bottles of cologne. 3. Refer to your interviewer as "child" 4. Attempt to fight at least 2 employees to show your dominance. 5. NEVER make eye contact unless a stare down is initiated. 6. Attempt to…
Highlights of these agreements include: ·An immediate 25 percent increase in minimum wages from $556 to $695 for a four-hour session for up to three voices with increases in subsequent years, bringing the daily rate up to $759. ·Double time pay after six hours (previously ten hours) for three-voice performers. ·A 7.5…
When traveling outside the US this line seems to ease the minds of those that are apprehensive about Americans. "I'm from Canada" - Bring some movies and games for the flight. - Grab a pillow as soon as you get on the plane, or better yet bring your own. - Don't forget to tip, just because the US dollar isn't worth as much…
well - if you show them something in unrealEd, it tells your potential employer that you know the workings inside a game-engine. That would definately be a plus. They would see you know your way around realtime shaders, textureblending, normal maps etc.. Rendering things out in max would also need shader setup, but I'm not…