Alright, I have managed to make quick normal maps that only softens hard edges without creating high polys. It is not that hard actually. There is no need for curvature map information. I will explain in case of anyone might want to try. Just select every single hard edges and cut out in UV Editor to seperate UV Shells for…
man agito, u know i totaly dig ur legion commander - and since he is one of my favourite played heros u MUST DO THIS SET! MUST. (tomorrow, better even today.) about the pudge some little notes: there are already 2 hairy head slots for pudge ingame. and one of the is also in chinese style and rly close to urs. i would try…
Hi guys i have question About Upload Item im 3d Art and have several years of experience but i cant understand how upload my Custom item for any hero As an example consider i Maked my custom item for TerrorBlade hero and now i gonna to Upload that in dota2 workshop we must select hero and select loadOut slot like Weapon…
We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…
Welcome to our Dota 2 Monthly Community Competition #14 This is a single item competition and for the month of April and the theme this month is: Fishmen (aquatic heroes) Heroes list: Morphling Naga Siren Slardar Slark Tide Hunter The competition the idea of the competition is to create items in a friendly environment and…
Welcome to our Dota 2 Monthly Community Competition #15 This month we are going to switch to SETS but single items will also be accepted, they will just not compete for the trophy. Items based on the heroes like Huds, Couriers or Wards will also be accepted, but will follow the same case as the single items and will not…
Hi guys, Well first off I'm new here and second of all, thank you for taking an interest in this thread . Well where to start heh. I'm looking for members to formulate a game development team. Presently budget is low, but if needed, I can pay you something. The team will specialize in the formulation of 2D based games for…
Just tested quickly and that is exactly why it was messed up. Thank you! :D edit: Although saying that, I just tested the code that I posted and it appears correctly on my work pc (although swapped round). Further investigation is needed. Thanks anyway :) Edit again: It's because of Gamma, I didn't realise I must have it…
I think the model's information must have changed somewhere between exporting and reimporting for that to happen (looks like it is trying to accommodate for a change in topology, not just a change in UVs) Sort of. If you're doing it entirely in zbrush, it's just using the lowest subdivision for the low-poly and the highest…
the reason i felt the need to start this tutorial is because i finish all the "Professional Tips for Modeling Complex Shapes" and i must say despite it's length of 18 hours it's actually very enjoyable and filled with information, and the excitement you get from seeing your complex model come together is just wonderful…