Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
I would highly recommend doing a blockout for something of this scale and complexity. I would aslo take beks advice on making a "Midpoly" or base mesh before full on highpoly as well. This way you can get your major shapes working together with very little geometry and if (when) things need to change/be adjusted, its a…
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with Maya it's usually either the material or something getting disconnected / bent out of shape in the history and causing the link between a shape node and material to get borked. Sacrificing your first-born (or deleting history every third operation) generally helps to avoid this sort of bullshit.
PROJECT COMPLETE Hey Polycount: (Long Term project thread) Planning to make a full game character asset of a character I've had brewing in my head for a while. Hopefully, this piece serves to pad my portfolio if I get this done before GDC 2013. And this thread being a log of my learning experience with this. The last…
Thanks Kosh3d ! Yes you're right. Maybe I should just polish the texturing and just add a little bit more uniqueness in wear and tear. I think the flatness feeling I get is more related to the quite basic geometry I have and a slight lack of primary shapes.