I am hoping to identify the following (4) things: #1. The best workflow, presumably between something in Blender (can blender paint normal map widgets?), Substance Painter for instancing premade features onto texture layers (consisting of normal map etc). The following is a good illustration I presume for the workflow…
Hello everybody, as probably many of you I'm currently testing the new awesome Unreal Engine 4. In the last week I tried to have an overview of the new amazing features. Today I started to import some assets from Maya and I'm having some big issue. Basically, when I try to import static meshes with the "import normals"…
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and finding new ways to fight against the nano-bot composite enemies is the core of the game, but there will be sub-games as well as part of the various missions. Unless you know HeroScript I'll be doing the…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview: - We are looking for a 3D animator whose animation style fits our stylized art style. Our…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Hi everyone, rushing a thread out here. For my masters degree I am examining whether games engines, (in this case Sandbox 2) can be used as a driver training aid for military vehicles. Current examples include Steel Beasts 2, and VBS2 used by various organisations for training. However these are designed to interface with…
I've been messing around with this piece of code for two days trying to figure out a different way to tackle it. My objective is just to output RGB vertex coloration values eith each line being an index for each vertex in the mesh. The problem is relatively known and documented, and this is probably mostly a case of me…
Intro Hi, Name is James, this is my first forum post on polycount however this is an example of my work the considerations I had gone through to create a Character to be taken into the UDK engine. The final result of the project will be a functional character for a fighting game, rigged and presented. To note this is one…