Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
Circuits and Shields (http://twitter.com/CircuitsGame) is hiring a skilled 3D artist for a few quick jobs. Note, you must be experienced in STYLIZED modeling, something like LoL/HotS/DotA2 workshop is what we're looking for. We have a couple characters that need their weapons re-done as they're currently done to look…
Hey. It's been a while. I've been kinda busy. Where do I even begin...? Well, first thing's first, I redid one of the action illustrations to make its style align with a section of my card game's website. I also managed to make all of the promotional art images for the characters of my card game. I did this for the…
as far as I know there's very very very few scholarships for non US students - actually there may be none. You can apply but if you don't cut it you will have to take some sort of test (GRE) which has nothing to do with your subject of study but seems to be required to determine if you're ready to do a graduate study e.g.…
IME the process does change, quite a bit. Your example shows a single tiling bark texture. But with a packed/atlas texture, I need to carefully lay out my UVs to isolate them, so the trunk mesh only uses the bark area in my texture, and doesn't overlap the leaves part. The non-repeated trunk-base texture also needs its own…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Hi there, firstly I suck at uv'ing. especially on large buildings. I have modelled a large aeroplane hangar with interior and side rooms (all non modular). when automatic mapping the building it looks ok except for the texel density is all over the place, and some of the u.vs are on their side (which i tried remedying with…
Ear Upgrade Complete General... I have been playing Generals and Red Alert 2 lately :D Man I really want to make like these :D OK so: @ Rafferty_Eggleston - Upper/ Lower Arm Ratio: Corrected ( Damn how did I missed that ? ) - Other Finger Details: Done ( I tried to add a more "bony" look to other fingers. May need feedback…
note sure about the additional stuff, but tbh some stuff is just done because people think they look cool I guess . Not sure If I could go that far in terms of modelling so much detail, I am more about the illustrative look re any kind of demo - well I am still at the substance painter stage, the cars are rigged, but not…
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…