I actually like your props and think you should keep them in it but instead add categories such as Props, Characters, and Sketches on the side so navigation can be specific. When ordering you main page put you finished things first.
thanks for the comments! Jessica: nope, building it all from modular textures sofar, except some tiny props here and there sofar. And another update, another angle of the building. tweaked various things, added more props.. all around poking on stuff.
Oeh this is an interesting topic question :) . I think it also depends on the kind of object that you are creating. If It's a small prop I should do it the lazy and fast way like the first one. If it's a big(important) prop I should use the second method.
here is the start i wish i could get away with not having to make a ton of props but now looking at this im sure i will. some of these meshes are just place holders till i can get some new props made up.
Quite frankly nothing in here is portfolio ready. I would suggest starting fresh stuff, focusing on small props for now to get your texturing skills up. The thing about art is that after so much time working on a single piece, the speed at which your skill increases actually diminishes rapidly, which is why I think you…
thanks for the feedback guys, yeah its an interesting one. I feel as though my character work is not really progressing and that i am only going to be judged how well I can do zbrush cloth lol. I started out as a texture artist and i really enjoyed that, but the sculpting thing just irks me at times. I mean jeez all that…
@Khalamea - Ya that cliff wall is something that has been bugging me for awhile, and seeing how its as obvious to others as it is to me im definitely gonna redo it with a bit more love. Ill also add some wear and tear to the other portions of the ship, thanks for the crit :D @Douxan - Glad your liking it, and yup ill be…
Hi all. I'm quite new to 3D, I stumbled into 3D in about September 2012 after finding a University of Reddit course on Game Art. So far I've bloody loved it and, without going into too much detail right off the bat, I'd like to try pursue it as a career. so I'm looking to progress and crits are greatly appreciated! To give…
I've messed around with Marmoset's Toolbag and am really impressed with how easy it was in Toolbag to get pretty good results. Sure, I imagine that a real fine knowledge of Toolbag's capabilities can make utter magic, but even if the artist's knowledge of Toolbag's functionality is only 'so-so', the results can be really…
To remove the black line you do this * Render your canvas on "Best" (without shadows) * Choose the tool called "MRGBZGrabber", un-select auto crop and drag a selection accros your canvas. * Voila! Now you got a height and whatever you choose to render in your texture and alpha slot. * Pro tip: If you want to render out…