Hey polycounters! My new model, Ogre for Witchfire game by The Astronauts. Lowpoly mesh is about 100k tris, textured in Substance. Highpoly sculpted in Zbrush, textured procedurally in Octane 4.0 with some tiling dirt/fabric. More shots on Artstation:https://www.artstation.com/artwork/k42186 Love to see some C&C!
Looking for someone to convert a bunch of mid res Character into Lowpoly mobile specs. The highpoly models already exists, so its basicly just; retop, UV and bake. Nothing glamours, but should be pretty quick and easy process.Pm If your interested and want more info. Thanks!
Hi Polycount This is my first asset where I have gone from a Highpoly to a textured finished asset. This is also my first piece of work using a PBR workflow for Texturing. C&C appreciated Maps in order of left to right : Metalness, Gloss, Normal, Ao, Albedo
Hey everyone ! I'm making the Sledge hammer just for fun. I really enjoy RB6 Siege and I wanted to make some props to get me more in the mood when I play :dizzy: This is where I am so far. I'm still in the HighPoly Phase :
Hey Guys, im sorta new to Highpoly Art. and i thought anatomy would be a proper way to start Character Art. Please Give me constructive Critisism. I really could use it and im sure you guys could give me some great tips! Thank you, Mitchell
I created this highpoly Gerber Remix Tactical Knife. Going creating a lowpoly and texture it in substance painter. I think some of edges on the blade might be too sharp and may not read well in the normal map. Will go back and soften some of those edges. All Comments and Critiques welcomed. Ref
Hi Guys, Just wondering, if you can only have one mesh (1polygon) and native material from painter(not costume made). How would you or is it possiable to texture this stone arch without baking highpoly into low poly mesh and not imported arch texture?? Thanks a lot :) ?
You can use the modeling tools in ue4: https://polycount.com/discussion/226746/tutorial-creating-highpoly-meshes-for-nanite-using-editor-modeling-tools-and-displacement-ue5#latest or apply the displacement map in a 3d modeling program before importing into ue4 as nanite.
Well, a lot of stuff happened these months but I'm still finishing this piece! I did the Highpoly in Zbrush, then the retopology in Topogun and baked it in Marmoset, now I'm coloring it in Photoshop, I still need to add another set of pieces like the weapon, hair and cloth.
Hey, I could try to do the creatures. I'm relatively new to this, but I've done some monsters before. Can retopo, UV, bake highpoly to low, pose and paint diffuse/albedo texture if needed. But I'm not good yet with other textures/materials.