Its pretty close to the books though I've noticed they introduce characters differently. Example, the reed kids are actually introduced at Winterfell and for example the show totally skipped the part where Jaime and Brienne go to Haranhall. Also Jaime is supposed to have his head shaved :P
I don't know how to create a normal map tile, that you mentioned. Do you have a resouce or example on this? Also, could you show me a good uv setup example? I'm baking using xnormals and the texture of the shirt is 1k and the shoe lace is 512x512.
I think this looks great so far! It would help to show your model shaded, rather than only in white/wireframe. For example here's a great way to show off subdivision surface models: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also, this article is an excellent read on…
Hm, i have one more question if i may. If i paint cracks, for example, is there any way when i'm using polypainting, that brush somehow detects depth to paint? For example, if i only wanted to plaint surface itself and not where the cracks are?
As an example I pulled an old tired faded black t-shirt that I knew cast a gold hazy highlight at the glancing angles. That seemed to work as an example where viewers could see the gold as just overexposed/blown out pic of black fabric.
Id really try bumping up the gloss on the skin, black people usually have more visible shine on their skin. because of the overall contrast of the spec and the skins albedo colour it pops a lot more then on pale skin for example. take a look at this for example. or this one.
@Snader: Oops! :poly136: Nice catch on my error. Yes my example geometry would definitely have issues. (that's what I get for rushing something for an example pic...). @1magus: I hope I didn't lead you astray with my pic.
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…