3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
Hey Andrew, I'm going to have to second Firebert's advice about the website. I know its spiffy and cool and may impress your instructors the academic director and the school president but its not too quick and there's too many sub sections. There's beauty in simplicity man. Listen to that podcast its a good one. If…
Here are my thoughts on the topic, I haven't implemented nor have the skills to do so either, but just from general experience and some light research on the topic: Its not going to be something you'll throw on every object, has some really great uses, but not a universal system. Works much better in some situations than…
i talked to poop about this today and thought about it bit so i feel inclined to make some type of comment. For me it comes in waves. sometimes i am all go sometimes i dont want to do anything. right now i am organizing 2 HUGE projects for myself. so huge there is a chance i might not finish either. but i feel like its…
Hey, Mr. Moose! Nice progress, its great to see that you're keeping up with this. Its hard to give really specific advice this early in the game. I can really only echo what others have said. Keep practicing and use reference. Always use reference. Always. This is how I tend to organize my thought process: Proportions…
No one's insulting you, just your statement. First of all, this depends a lot on culture and is not even remotely true "across the world". Some cultures teach that vaginas have teeth in them. In such a case, a vagina would almost certainly be considered capable of violence and harm. (Oddly enough, there are rare cases…
Not bad stuff if these are free / cheap tutorials, I'm sure they're great for beginners. Personally I'd recommend you hone your own art before releasing tutorials such as these unless they're just meant as an exercise in showing students where various tools and buttons are. Polycount is famed for it's harsh critting, so…
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Title: Animator Focus: Animate, handle motion capture data, and implement animations for characters and objects in our future games Type: Full time permanent position Last day to apply: Ongoing, no end date. Will update the ad when the position is filled. Location: Remote or in Malmö office The characters in our games are…
Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…