Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hey there folks, I've got some discount codes left so If you're planning to attend but haven't bought your pass yet, here's your chance to save a 100$. Just drop me a pm and I'll hook you up :) I don't know when those stop working though, so you might want to hurry up. Cheers
http://my.opera.com/community/party/ They're giving away free registration codes. What are you waiting for? EDIT: Oops, I thought I was in GD... EDIT2: Thanks Mop, guess it can use a more interesting title now .
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…
Like Ace mentions UV (texture) space starts with the upper left corner of your texture being placed at 0,0. Positive U is to the right, positive V is down. One image is mapped to one unit square of UV space by default. So 0.5,0.5 is the middle of the image. Things to remember: Uv space is infinite. Your texture has options…
Is it possible to disable ZTool mode on startup, or disable it altogether, in Zbrush? I'm having a real hard time dealing with this, eventually leading to losing work. :poly127: MudBox is more intuitive, both in UI and UX, but zBrush has all the nice things. :(
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.