I've been pushing the scene composition a bit more over the last weeks and replacing the left over whiteboxes I had layed out. I settled on flatter lighting in favour of something harsher that takes away from the weight of the main tree and tried to achieve a slightly colder feel with a bit less contrast overall…
Hi. It's time to do my demo reel. :) I'm going to make my models to fit new generation consoles hardware. Things will be based on Killzone Shadow Fall specs. Two characters, each 40k tris and 4-6 texture sets (2k maps). All running in UE4 with PBR magic. I want to make video with fancy camera movements and a realtime demo…
Hey guys, I decided it was time for me to do an environment, basically because I've only done small props, and I figured I would learn a lot from doing an environment and I was right. I've learned tons, and I've barely started. The environment is supposed to be almost like the roman collosuem, where people would go to…
Hi polycounters!!! Happy new year!!! Posting work after a long time, feel free to give feedback. Did this for a client, running on Pico Goblin VR headset. Idea was to make a generic private jet interior so I chose Challenger 605 since the company this was intended for is using the same aircraft. Its using simple 512x512…
Hey guys! So I'm trying my hand at some low-poly modelling and hand-painted texturing. My question is about whether I can unwrap the model before I exaggerate some of the shapes or not. As in, if I model a wooden post, can I do the UVs before I start pushing/pulling verts to give it that low poly stylised look? I'm just…
Polycount Meetup GDC 2017 Polycount and Marmoset join forces for the third straight year to bring you another magical evening of nerdtastic fun. Rub shoulders with some of the industry’s top talent, partake in liberal amounts of libations, check some excellent artwork, and pick up some swag as well! Check out the event…
Hey everyone, Just started a new project for an assignment at college and decided to make a new thread to document my process and hopefully get some critique and feedback from you guys. It's going to go over a few weeks but hopefully at the end of it I'll have a game ready model for you all to look at! :] Schedule Week 1:…
Hey polycounters! Thanks for the warm reception thus far... it's great to have joined a board that actually sees some real activity for a change. So here's that model that I first posted about. It's very low poly (at least I think so) and has gotten progressively lower over the last week or so. Let me say... that it's not…
Hello everyone! This is my new W.I.P. character which I make in my spare time. HQ RENDERS HERE This is Forester Frank. He live in fantasy forest with two light fairies - blue and orange. Dui - orange fairy and Muka - blue fairy. Everyday Frank collects grass to his big bag and with his sickle he catch some small fantasy…
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