http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Hi all i have been trying to get the objects from modo to UDK. I have been using the collada format. As far as i know this is the most current way of doing it . There are jus a few small things that are wring with it tho, Its to small by a factor of 50 exactly (took some time to fine that number :S) its not to hard to fix…
Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps. Highlighted Features: ♠ No skin/UV map needed ♠ Selectable 1, 2 or 3 main texture ♠ Six projection direction ♠…
hi guys, i been tryin to figure out this whole normal mapping business today with little success... Im using Max 7's render to texture and my problem is the normalmap seems to be baked by the low poly mesh or somethin? Here is my two objects: One is a edit polygon cylinder with a unwrap modifier on top and the other is a…
I've been trying to work on my MEL Scripting by creating a cleanup script in Maya and I've hit a roadbump. The script creates a new window with a few checkboxes with two buttons to confirm and close the window. Before running, it checks to see if you have an object selected before doing anything. In the back end, it's…
Hey, So I am going to make a scene to build up my portfolio. I want to step off my comfort zone and start making more complex things then just boxy things. This scene is going to be in the forest, maybe the characters ran away from an attack or something , not sure but he left all his stuff there. Assets I am gonna have in…
Hi, I'm looking to implement a feature in a rig so that the animator can double click on a rig control and it will select all the objects below the selected one in the pickwalk hierarchy. I have all the pickwalk stuff written and I have a function which can be bound to a hotkey but I'd really like it to be able to be…
Okay, so I'm texturing an object with the intention of importing it into Unreal. Right now, I have only completed the diffuse map in Photoshop, and applied it to the object in Max. Would I be correct in applying the AO map within the diffuse color map? Is it ever applied elsewhere? I don't have any issues with the concept…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…
hey everyone im having a problem with maya 2011 on one computer. works on every other computer i have use it on. but what is confusing is that the computer it wont work on has much better hardware then the others. my main problem is that when i build any shape then click it and try to rotate it dosnt move then mabey 1-2…