Hey, I'm Olivers and I'm an artist/animator available for hire. For the past couple years I've worked on multiple Steam games doing the graphics, menus & animations, as well as other freelance art drawing! Here's one of my latest works where I had to do animated cutscene: https://www.youtube.com/watch?v=FER0yzP2fPA Some of…
Hi!I'm a game artist who works with both 2D and 3D for characters and environments.My work includes character animation, environments, and props modelling. I have experience using Unity, Godot, and GameMaker. Most of my environment work uses modular pieces for level design. Send me a DM in case you´re interested in my…
I am a professional 3d model artist with more than 4 years of experience in Blender, Maya & other 3d software. I can perfectly rig your 3d models, help you with 3d animations & create 3d artwork I can convert any file to the exact file format you want. All that I can do perfectly Vrchat Avatar 3d model 2d model Animation…
About Dr. Panda Dr.
Panda is developer of games for kids. We are a team of international artists,
designers, developers and marketers committed to developing truly fun products
that have a positive impact on the life of children. Dr. Panda has as mission
to help kids learn about the world in a broader and deeper sense and…
Mimic Productions is currently looking for a Character Rigger / Animation TD to join our ever growing studio in Wedding, Berlin. This is for a period of long term. Character Rigger / Animation TD You’ll have bags of experience with: MEL and Python Maya and other 3D software Maya API Strong knowledge of character rigging in…
Yea I agree biped has a few warts, but most of the hate comes from people wanting it to be a standard rig and its not. If you want a quick standard rig, go with PuppetShop or explore CAT, they are more like what you're looking for. Biped, does have a lot of great features once you get used to how different it works. The…
Can anyone suggest an artist or course to check out for modeling, rigging and animating a game character? I have a little experience with modeling in 3ds max and Zbrush already but I'm looking for something that goes over good topology for deformation when animating. I know it's a broad subject that takes a lot of…
If you're looking for a job as an animator, I'd say that you should focus purely on the animation. With that in mind, it shouldn't really matter what character models you choose, as long as you can show a good range of rigging skills. Obviously any knowledge about animation itself is entirely transferable, so as long as…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
hi, I have a very urgent problem and obviously missunderstood the article about morph targets in the UDK documentation. I am using UDK as a renderengine for an animation created in maya I animated a blanket by interpolating from one blendshape to another (about 40 in total). After reading this:…